9.4.11
Processing development
I'm currently working on my perlin noise cave ceiling. I've experimented with both P3D and OPENGL in the size parameter... I've found P3D to keep the image smoother than OPENGL.
Update on concept stage!
At this very moment, I am looking at using perlin noise, although, I plan to control the perlin noise, and restrict it's output to create the cave ceiling AND reflection under/on the water below.
I also plan on using another kind of perlin noise to create a swarm of glowing fire flies.
Now, after thinking (yes I do a lot of that surprisingly), I realise if I use perlin to create the cave ceiling, there may not be any point to designing glow worms. This is because the cave will already look like it's covered in glow worms. That is why I'd like to introduce perlin glowing fire flies instead.
The water I plan on creating with ripples etc, but to create the reflection of the ceiling in the water, I will have to create an mirror image of the ceiling under the layer of water. This way it should appear to be a reflection rather than a mere cheat.
Bats... how do I create bats hanging off a perlin cave ceiling? Hmm... This could pose as an issue at this point.
I am thinking of creating the illusion of the end of the cave/tunnel coming nearer and nearer (without actually reaching the end ofcourse!). This may relax the mood a little in the sense it creates hope.
I also plan on using another kind of perlin noise to create a swarm of glowing fire flies.
Now, after thinking (yes I do a lot of that surprisingly), I realise if I use perlin to create the cave ceiling, there may not be any point to designing glow worms. This is because the cave will already look like it's covered in glow worms. That is why I'd like to introduce perlin glowing fire flies instead.
The water I plan on creating with ripples etc, but to create the reflection of the ceiling in the water, I will have to create an mirror image of the ceiling under the layer of water. This way it should appear to be a reflection rather than a mere cheat.
Bats... how do I create bats hanging off a perlin cave ceiling? Hmm... This could pose as an issue at this point.
I am thinking of creating the illusion of the end of the cave/tunnel coming nearer and nearer (without actually reaching the end ofcourse!). This may relax the mood a little in the sense it creates hope.
Rainforest sound bite
Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com
This may be useful in a cave environment, it will suffice as background ambience
This may be useful in a cave environment, it will suffice as background ambience
Torch sound bite
Torch Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com
As you move forward through the cave, imagine moving your torch to see what is lurking to the right of you. This is the sound you should hear!
As you move forward through the cave, imagine moving your torch to see what is lurking to the right of you. This is the sound you should hear!
Rowing your boat through water - sound bite
Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com
I'm not sure if this sound might be overwhelming in project two. Floating through a cave, and constantly hearing the water turning might be distracting in some cases...
I'm not sure if this sound might be overwhelming in project two. Floating through a cave, and constantly hearing the water turning might be distracting in some cases...
Rain sound bite
Rain Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com
Okay... so I do understand that it doesn't rain in caves, but if you listen to this sound bite, it could sound like there is a storm outside and the rain is running through the cave, plus it sounds like there must be an end to the cave somewhere close?
Okay... so I do understand that it doesn't rain in caves, but if you listen to this sound bite, it could sound like there is a storm outside and the rain is running through the cave, plus it sounds like there must be an end to the cave somewhere close?
Tiny Frog sound bite
Tiny Frog Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com
Yay for tiny frogs!
To prevent my project from sounding too gloomy and scary, maybe some frog input would be soothing (for the soul... yeah, couldn't help myself, had to add 'for the soul').
Yay for tiny frogs!
To prevent my project from sounding too gloomy and scary, maybe some frog input would be soothing (for the soul... yeah, couldn't help myself, had to add 'for the soul').
Water Fountain sound bite
Water Fountain Noise Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com
I know it's not often you find a water fountain in a cave :)
Oh well... it actually sounds like running water in my opinion
I know it's not often you find a water fountain in a cave :)
Oh well... it actually sounds like running water in my opinion
Paper Development
Cave Starting Point |
Shows movement through the cave... tunnel ahead |
But then I realised, most caves have pools of water in areas. So... I added water... and will import an image of the front of a rowing boat to give the impression the view/user is sitting in a boat. |
Here is my scribble at the top after talking with Ben during our lab session! |
Rough sketch of walking/floating closely by a spider and web... |
Passing bats sleeping on cave top |
Brain storming while discussing ideas with Ben! Things to use, and things not to do... |
7.4.11
More concept development and thoughts
Hmmm...
I found this:
Perlin landscape! (use [a] and [d] to rotate use [w] and [s] to change the gap (the space between the dots)
Wouldn't it be amazing to move about a cave made of perlin??
I found this:
Perlin landscape! (use [a] and [d] to rotate use [w] and [s] to change the gap (the space between the dots)
Wouldn't it be amazing to move about a cave made of perlin??
Concept Developement - idea developement more like!
Okay, so I was set to create this whole story line for the user to follow with my storyboard for project two... how ever, I have been told it will be too much work and instead, to focus on one environment.
Due to this, I have changed my idea dramatically. I feel that neither one of the three/four environments in my original story board are exciting enough to work on. I have taken one concept though, and changed the story line behind it.
Imagine a cave, it's dark... but beautiful at the same time.
Your point of view will be from someone walking forward through the cave interacting with the environment.
Looking at the glow worms, moving from side to side... walking through cobwebs, dodging bats.
You can hear drips of something in the background, as well as flapping and squeaking of bats. As you walk through cobwebs, the sounds of them breaking is faint but there.
The question now is how to create a 3D cave environment?
Maybe the answer is to make it 2D using parallax?
Parallax is layering of objects/images to create a 3D look but a flat 3D look.
The idea is to divide the distance by 2 (I think?) between the layers of objects and have them move accordingly
to give the idea of movement.
An example of parallax is as follows:
Due to this, I have changed my idea dramatically. I feel that neither one of the three/four environments in my original story board are exciting enough to work on. I have taken one concept though, and changed the story line behind it.
Imagine a cave, it's dark... but beautiful at the same time.
Your point of view will be from someone walking forward through the cave interacting with the environment.
Looking at the glow worms, moving from side to side... walking through cobwebs, dodging bats.
You can hear drips of something in the background, as well as flapping and squeaking of bats. As you walk through cobwebs, the sounds of them breaking is faint but there.
The question now is how to create a 3D cave environment?
Maybe the answer is to make it 2D using parallax?
Parallax is layering of objects/images to create a 3D look but a flat 3D look.
The idea is to divide the distance by 2 (I think?) between the layers of objects and have them move accordingly
to give the idea of movement.
An example of parallax is as follows:
Initial Story Board for Project Two
The warm inviting light from Door One gets your fingers moving. You click your mouse on the door. It slowly creaks open... |
It's open, but the light is too bright. What can possibly be on the other side. The only way is to walk through and find out. |
You are transported to a tropical jungle. In the background you can hear exotic birds, bugs and a waterfall. With the move of your mouse, the leaves of the bush move and butterflies flutter. |
The question is, what else is lurking in the cave with you? |
Eventually everyone has to go back to reality unfortunately... |
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